Plus, with only two members of your party taking part at any time, but with the option to swap characters in and out almost at will, you have to think carefully about the mix and balance of capabilities. Its a little too slight for classic status, but it still has some of the old magic and mystery of the nineties Square Enix greats.Child of Light isnt a flawless triumph. Dont be confused: it might look like a platformer, but its really an RPG. Ubisofts arthouse gaming effort is both a European take on a Japanese style, and an attempt to retool that style for modern players.
The meat of the game is the same as any other RPG: combat and character development.Its the graphics that make the biggest first impression.Available on Xbox 360, Xbox One, PS3, PS4 reviewed, PC, Wii UChild of Light is a game made by artists, where nostalgia is the overwhelming mood. Its a game that harks back to the glory days of 2D graphics, and to an era when Square Enix was producing some of its finest RPGs.
Each character has a screen with a number of skill paths they can follow, adding more attacks or spells or giving you the same in boosted forms, or adding further bonuses to health, magic points or defence. Used intelligently, Igniculus can mean the difference between victory and defeat in vital battles. He even finds a central role in the games sporadic puzzles. Throw in monsters that are more or less vulnerable to specific types of attack and you have a fantastic system; deceptively simple, yet full of nuance.
Its a little too linear, too short and too lightweight to go up there with the greats and possibly a little too easy. When they hit the Cast section they can choose an action, and when they hit the end of the bar that action is carried out. Its not hard to spot the influences a little early Final Fantasy, some Zelda, a spot of Chrono Trigger, Secret of Mana and Enixs Actraiser but its not in any way limited by them. Then you must return to the start of the bar to await the next turn.
Child of Light uses the same UbiArt framework as last years Rayman Legends, and the team has built with it a stunning fairy-tale landscape and characters that look like old Japanese RPG character studies bought to life.The final point to mention is the role of Igniculus the firefly. The crisp HD graphics help each line and texture is incredibly crisp but its also sold by the lighting and the animation. Hover him over a monster and activate his glow and he makes the poor light-sensitive beasties cower for a while, slowing down their time gauge progress.
Most importantly, Igniculus plays a useful role in combat. Its a flexible system, but still very easy to follow. While Child of Light doesnt have weapons or armour as such, it still has a system of jewels that boost your offensive and defensive capabilities, and even a crafting system that combines jewels of the same basic type to create new ones with different powers. It also makes perks and abilities that speed up your progress or prevent interruptions really useful; they can be key to defeating multiple opponents, or keeping the hits rolling on a single, hard boss.
Theres also an option to control him with a second controller, giving parents a nice way to help and get involved while their offspring enjoy this family-friendly adventure.Read more: Xbox One vs PS4. Its also not a game of deep emotions, and the use of rhyming couplets in the dialogue would be more of a strength if the couplets themselves were wittier or better crafted.VerdictA lovable combination of classic Japanese RPG adventure and European folklore, dressed to look like a gorgeous, hand-painted platform game.
As a result, you need to think carefully about when you attack and when you defend, and what attacks you run with when you hit the casting phase. Its no surprise that this journey will take her to some strange people and some equally strange places, or that she might meet some more familiar faces on the way.Its the tale of Aurora, a high-spirited princess bereaved of her mother who, underneath mysterious circumstances, dies and reawakens in the strange, dark land of Lemuria. Its superb value for a download title, and unmissable whether or not you played and loved its inspirations.
Whats more, its party-based, not individual, and that combat has a proper old-school, turn-based flavour.The next thing that might hit you is the style of gameplay.The same goes for character development. All Aurora wants to do is return to her grief-stricken father, but to do so she must first complete a mission: recover the sun, moon and stars that have been stolen from the sky by the wicked queen of the night.
Aurora and/or her team-mates and enemies each take turns to strike a blow or defend, but when they do so in the turn depends on their position on a time-gauge, with icons that slowly travel up its length.At first it all seems easy, but get hit by a monster while youre in the casting phase and you can be interrupted, in which case that character is sent back to the start of the time. Watch your young heroines scarlet hair drift in response to every breeze or motion, or the way bigger monsters lumber into action, and its both weirdly dream-like and hugely atmospheric, and what you would hope a classic JRPG might look like if made with modern tech. Sure, you run, jump and eventually fly from platform to platform, and youll find the odd fireball or spike that has to be avoided, but in general what platforming bits there are simply form the journey from one event or encounter to the next.
As you fight you gain XP and as you gain XP you level up, boosting key attributes and giving you skill points. While we love our dark and gritty takes on fantasy, theres something special about a game thats so happy to explore the language of the fairy tale, evoke warm, fuzzy feelings of nostalgia or push for strange characters and knockabout laughs. This only makes you love it all the more. Yet at the same time its engaging and effortlessly charming and it really does capture something of the magic of those classic RPGs.
What might surprise you is how cleverly and elegantly its all been made. Its not quirky for quirkys sake, but quirky because thats the kind of tale it is.There are echoes of Final Fantasy in the time-based battles. Theres not an awful lot of variety in your enemies, or in the attacks you use when youre up against them, and its eventually possible to max out your characters rather than opt for one play style over another.
Controlled with the second analogue stick, hes an in-game helper, knocking glowing plants to release health and magic-boosting lights, and using his glow to unlock certain treasure chests or control mechanisms. Thank you for reading.