Not only are there new weapons, like the foe-scattering walloper and the fabulous sheepinator, but they now have their own RPG-like progression system, where using one gun enough will eventually make it mutate into an even beefier weapon. Using the rear-touchpad to strafe can be a nightmare. Yet if the action occasionally goes overboard on combat, theres compensation in the games other elements: the sequences which see a giant-sized Clank battling it out with equally gargantuan enemies, or an infiltration mission which sees Ratchet in disguise and rattling out commands in alien lingo, in a simple rhythm action mini-game, while Clank dodges lasers and solves switch puzzles with the aid of his robotic minions, the Gadgebots. Our only complaint is that the visuals lack the sharp edges and crisp look of 2012s 1080p PS3 version, while the cut-scenes havent been upscaled at all.Available on PS Vita reviewed, PS3They were stars once the heroes of arguably the best platform series on PS2.
Bouncing circular saw blades and globes that fire bombs are just the start; before long youre messing with guns that suck up smaller enemies and fire them out, claws that fire our arcs of rapidly spreading electricity and rayguns that turned enemies into chickens.The first game falls down a bit for the limited scale of its environments, but its still a smart platformer – jam-packed with bouncing and blasting. As with any reissue there are some rough edges and some elements that havent dated well, but when our dynamic duo hit form, its still as good as gaming gets. It successfully introduces a cast of misfits, fraudulent superheroes and wise-cracking robots, and wields a sharp sense of humour with a surprising level of toilet-focused innuendo for a family-friendly platform game.
Camera angles are occasionally rough, and all three games are a bit tight-fisted when it comes to checkpoints, which isnt a problem in the easy sections, but can drive you mad on the more difficult challenge levels. Insomniac copied Nintendos trick of introducing a new gizmo, then pushing you to find inventive ways of using it.This was a series that evolved. Called Going Commando in the States, its a bigger, more polished and more confident game, that takes the basic parts of Ratchet and Clank, then expands and re-engineers them to build an even better and more action-packed platformer.
Some of the gadgets, like the handy jump-boosting, gliding heli-pack, incorporate Ratchets robot sidekick/comic foil, Clank.VerdictRatchet and Clank Trilogy is a solid PS Vita port of a brilliant franchise, giving you three storming, action-packed platformers that still stand up well today. Without high-res textures and high-polygon models to work with, Insomniac focused on delivering maximum personality as efficiently as possible, and all three Ratchet and Clank games have their own distinctive cartoon style.You can also watch the series evolve in terms of storylines, with the narratives growing more complex, more self-referential and, well, funnier with time.
Youre looking at PS2-standard visuals, not anything more. Sure, Ratchet and Clank looks pretty dated, but the second and third games still look remarkably good today.Yet Ratchet and Clanks real genius lies in its weapons and gadgets, either discovered during the game, or bought with valuable bolts from each worlds gadget vendor. Let other developers stick to their boomsticks, rocket launchers and miniguns; these guys were here to have fun.
The first game has fared worse than its sequels, yet all the components are already in place. Were a long way from the visual quality of Ratchet and Clank: Q-Force on PS Vita, though given that games shocking frame rate, this isnt entirely a bad thing. We all loved the spherical worlds of Super Mario Galaxy, but actually Ratchet and Clank 2 got there first, with special mission levels set on similar pint-sized planetoids. Others involve grapple beams, oversized water pistols that shift liquids from one place to another, or boots that enable you to grind rails.
The main hero, the long-eared Lombax, Ratchet, has all the moves of a conventional platform hero, with all the double-jumps and wall jumps you can wish for. Most of all, its a great example of how iteration can turn a good series into a great one, as the developers hone what works and reject what doesnt. Annoyingly, theres no cross-platform saving, but thats not a disaster; wed happily play the whole trilogy in handheld form. Its never quite a family-friendly Call of Duty, but it gets weirdly close at times.
We could probably do without the Captain Quark 2D platform levels, with their ropey controls, but 95 of the time, Ratchet and Clank 3 is an absolute blast.For that reason, you might want to opt for 2012’s PS3 version over this year’s PS Vita version, as the visuals look sharper, the frame-rate jumps from 30fps to 60fps and the multiplayer mode is still intact. 3D platformers are out of fashion now, with only Nintendo capable of serving up a hit, and replaying the Ratchet and Clank Trilogy on PS Vita this seems a dreadful shame. Ratchet and Clank never manages this quite as cleverly as a Mario or Zelda, but its still several steps ahead of any rival Western platform series you could mention, with the possible exception of stablemate, Jak and Daxter.
You can have both versions for the one price through PSNs Cross Buy scheme and its actually a bit cheaper if you buy the PS3 version through PSN then download the PS Vita games. This is a good thing, as Insomniac ups the ante in the sequel, throwing more enemies at you at once, and asking you to think strategically, using certain weapons for crowd control and others against tougher foes.Read more: Best PS Vita games.Ratchet and Clank 3 is even more combat-focused, with tweaked controls for strafing and first-person shooting, and with a greater emphasis on weapons and upgrades, with twenty weapons each featuring multiple levels of strength.
Most seriously, this PS Vita version omits Ratchet and Clank 3s excellent multiplayer mode; a shame on a system that could easily support it.Ratchet and Clank 2: Locked and Loaded is another story. It threatens to overbalance the game at times, particularly in the battle missions, where Ratchet tackles waves of enemies with different objectives at times. Ratchet and his new armour also evolve, adding extra health and extra protection against incoming fire.
Smart, inventive, and crammed full of ludicrous weaponry, these three games have stood the test of time.The weapons, meanwhile, seem almost as inventive today as they did when the game was released. Ratchet and Clank finds a fertile middle ground between Super Mario 64 and old-school platform shooters, giving you a range of different worlds to explore, each one full of areas to be discovered and enemies to fight. The good news, though, is that you dont have to choose.
The graphics which once wowed now look slightly primitive, and the HD update for PS Vita doesnt make a huge amount of difference, but its still a very entertaining romp. The core gameplay has been polished too. In fact, youll have as much fun playing Ratchet and Clank now as you would have done more than a decade ago. You can see it evolving graphically, with each chapter making its environments not just larger but more sumptuously detailed, with more sophisticated effects for the weapons and more shiny surface flourishes.
Before Insomniac shifted its focus to Resistance and the underwhelming Ruse, and before Sony diluted the brand with the likes of Q-Force and All 4 One, Ratchet and Clank starred in a string of titles that were as slick and innovative as anything Sega or Nintendo could muster, and which continued to astonish as they moved from PS3 to PS4. Some of the controls, particularly strafing and the camera controls, either prove unreliable or need tweaking before theyre really usable. The slightly fuzzy graphics and lack of multiplayer are disappointing, but when youre getting three hefty, hugely entertaining single-player games its hard to moan. There are some sticking points.
This was insomniac developing the signature style that would later evolve into Resistance. The levels are larger with multiple more complex objectives, and the designers have grown more confident and inventive. On top of this, we get arena challenges where you can earn a tone of extra bolts, battling wave after wave of enemies, hover bike races and space combat sections where you can take on waves of incoming fighters in a throwback to the days of Wing Commander.